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However, if there's anything in the game I can help you with, let me know. I've been kind of putting it off, waiting for the QFI 1.1 patch ( HINT-HINT) before I tackle it again. It's getting close to that time for me to get interested in my BiA project again. I remember the first day of 6th grade, telling my friends about this awesome movie I saw over the summer of 1982. I think stuff like that should have been adapted to the more recent game you're playing.īesides, another player here stated that it's unfinished too, so.Love me some TRON. Play directly with Dark Souls and be done with it at that point.? Same principle here.Īnother thing for example, i suppose that having people walking through the streets or something like that was maybe asking too much for old game's graphics, but not with more recent games, and here, you go around, and aside bandits, THERE'S NOBODY AROUND.
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Like people who wants to port Dark Souls almost entirely into Skyrim or some such. You either like the game you're playing and you want to make a remake of that old game for this one, and in that case i suppose it could do, or it's better at that point play directly with the original game. It's always silly trying to port an entire game into another even with gameplay and some such. I suppose helps a lot get in the right atmosphere.īut in my opinion the nice things end there. The nice things: Areas are surely well made, AND the fog of war here works perfectly (i'm amazed, i thought it was buggy for principle)Īnd there's a lot of stuff ported from that game, like cutscenes and musics. For a 'stoned' fella like myself, if after two minutes from the beginning you already forgot the city where you have to go, well, you're screwed. Meaning that you have to use the character that has been given to you, you have to play the way the author set (trying to adapt nwn2 mechanics to that game) and you have to read AND MEMORIZE every important dialog, since it seems only useless stuff gets written in the journal.
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This module is an attempt to port a game of '90 into nwn2. Patch for Fog of War UI (instructions included, HAK editor required) Here is the archived copy of the file download table: Name
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On the old IGN Vault, this module received a perfect score of 10 out of 10, based on 7 votes. You will still need the patch if you downloaded before 3/17/11 3/18/11 - The BaK files should now be updated with the fog of war fix.HAK editor required, I prefer Ewald's 2da/tlk/gff/erf Editor 3/17/11 - Thanks to Lance Botelle for supplying a patch to update the fog-of-war files.Dave Cromwell's Treasure Island Scaling.Everfire Forge - Legend Hero Weapons for Nwn2.LB Map Functions - Fog of War! (Lance Botelle).I highly recommend using TonyK's AI mod, which enhances the combat and group control significantly.Īmong many others, I am indebted to Merle's Wordlock/Riddle creator for the Moredhel chests, Edward Beck for the HCR2 subsystems for rations, torches, and resting, and of course the Betrayal at Krondor Help Web () for its invaluable resources. Please read the instructions carefully when installing. Your comments and suggestions, however, are welcome. This is a beta version of the first of nine chapters, so please no voting as this is still a work in progress. The first chapter is a bit slow-moving, but I assure you the game quickly picks up the pace as the chapters progress. This is by no means a hack-and-slash episode: careful attention to the storyline and character development is crucial for your enjoyment of this game. I'm trying to match the original game mechanics as well as I can while still 'reinterpreting' the game with the NWN2 engine: Weapons and armor are damaged in combat and must be repaired rations are required for survival, etc. An up-and-coming remake of the 1993 Dynamix game Betrayal at Krondor, based on Raymond Feist's 'Riftwar Saga' novels.
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